Towns have an initial base occupancy of 6. This can be increased to 10, then 15 and finally 20 through the purchase of town expansions.
It is expected that some townsfolk will choose to live above their place of business, bear this in mind while building your town. Homes not above businesses should not be built on Main Street, this is the retail center of each town. Citizens may choose to build a home separately from their business but it must be within 25 foundations of Main Street and must follow all appropriate homestead/ranch rules. Citizens must house their animals at their home, i.e. no huge barn structures where all townsfolk leave their animals.
Your township size should be representative of your citizenship and should follow the Old West aesthetic. You are free to organise your township however you choose, within the rules given here and within the main handbook, however you should have the following as standard: Town Hall/Mayor’s Office, Jail/Sheriff’s Office, Bank, Post Office & Public Stable.
While you do have some freedom in the formation of your town you must have a ‘main street’, this is a road that should be 4-6 foundations wide and it must run from the start of your town to the end. Please see the pictures below for some ideas of how to set your town out.
Town names must be appropriate for the Old West in the 19th Century.
Buildings (with the exception of saloons) on Main Street should be a maximum of 5×7 foundations. 3 wall height limit if using CKF, or 4 if building with vanilla pieces. Single height decorative railings at the top of buildings do not count towards the height limit. Barns & homes should not be built on Main Street as this is the commercial hub of the town.
Saloons and hotels can be up to 8×10 maximum foundations, 4 wall height limit for saloons (6 if using vanilla pieces) and hotels, roofs do not count as floors or a wall. Saloons on homestead or ranch land must not be larger than 5×7 and a max of 3 walls high (4 if using vanilla pieces).
Jail cells should always have at least one permanently open window to the outside and should be made from CKF keep pieces (any of the realistic skins) or vanilla stone.
Banks that hold the town money must be made from either CKF keep pieces (any realistic skin) or vanilla stone and hold at least one vault which must be on the ground floor and on an ‘edge’ foundation, i.e. no further than 1 foundation depth’s distance from an exterior wall. Banks should also hold personal lock boxes for the town citizens. Citizens’ lock boxes may be on different floors but they should be situated on a wall between the 2nd and 3rd foundation from the exterior wall (on the inside face) to avoid damage from potential explosives. Outlaws will have the ability to break into the bank and steal the town’s money from the main vault. Please see the Mayor’s Handbook for more information about town banks and their building restrictions.
Banks may not be blocked off on any side.
Please see the breaking and entering rules for further information on bank robbery.
Ranches and businesses owned by town citizens that are not on the main street must be within a 25 foundation range of the sidewalk. It is important that towns take existing residents of an area into consideration before and during building. Do not encroach on existing settlements and consider any potential expansions to larger towns when choosing prospective locations. An area that works for a base town of 6 may well not work for a large town of 20.
Wall height no taller than 3 walls if using CKF or 4 if using vanilla and a 5×7 foundation maximum limit with gable and a-frame ceiling height with bell or clock tower if you so choose that can’t exceed 4 walls. Roofing does not count as a floor or a wall.